At 1st level, an Aboleth Hunter must choose favored enemy aberration. At 5th level and every time she advances her favored enemy bonus, the Aboleth Hunter must advance her bonus against aberrations. In addition to the normal benefits of favored enemy, a Aboleth Hunter gains a bonus equal to 1/2 her favored enemy bonus on saving throws against spells, spell-like abilities, and supernatural abilities of aberrations.
This ability is otherwise identical to and replaces the favored enemy ranger class ability.
At 2nd level and every four levels thereafter, an aboleth hunter selects a bonus feat that improves her prowess in aquatic environments. She can choose these feats even if she does not meet the prerequisites. Initially, she may choose from the following feats: Dodge, Mobility, Net Adept, Net and Trident, Net Maneuvering, Precise Shot, Rapid Reload, Sea Hunter, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting, Net Trickery, and Spring Attack to the list.
At 10th level, he adds Greater Two-Weapon Fighting and Improved Precise Shot to the list. This ability otherwise functions like and replaces the standard ranger’s combat style bonus feats, including the limitations on armor worn.
At 3rd level, an Aboleth Hunter gains insight into her aberrant enemies. The Aboleth Hunter gains a bonus equal to 1/2 his class level on Knowledge (dungeoneering) checks that relate to aberrations, Perception checks to pierce a aberration’s disguise, and Survival checks while tracking aberrations. This bonus stacks with any bonuses from favored enemy.
This ability replaces endurance.
At 7th level, an Aboleth Hunter may move through any sort of aquatic growth (such as coral or seaweed) or across a wet surface at her normal speed and without taking damage or suffering any other impairment. Obstacles that are enchanted or magically manipulated to impede motion still affect her.
This ability replaces woodland stride.