With few exceptions orcs allied themselves with the demons and invading darklanders, bolstering an already strong force. After the dust settled, the orcs were given the lands promised along with human chattel gathered from all across the land. The offspring of orc and changed human ended up much more stable physically than their human parentage. These half-orcs developed a strong, insect-like mouthpiece and venom glands, and some rare specimens even acquired insect-like compound eyes or chitinous carapace
Half-orcs, while typically weaker physically than their orc parentage often rose to power by virtue of their other, superior attributes. It is not uncommon to see tribes and nations of orcs led by half-orcs, wielding the raw power of their orcish kin as a weapon against their neighbors and enemies.
Half-orcs generally revel in chaos as much as their brutish kin, though many do see the need for a touch of order to fully realize their power. Even so, life in an orc nation tends to be short and violent.
In addition to any previous racial abilities and traits:
Orcs have been changed as a race by the flesh warping abilities of some of the darkland races. Half-orcs have been warped as well, but to a lesser degree.
Half-Orcs gain insect mandibles that give them a bite attack that does 1d4. The mandibles also deliver poison. Poison (Ex) Bite- injury; save Fort DC 10 + 1/2 HD + Con mod ;frequency 1/round for 6 rounds ; effect 1d2 Dex; cure 2 consecutive saves
Alternate racial traits:
Chitinous Carapace : +2 Natural Armor – replaces Orc Ferocity
Faceted Eyes: +1 Racial bonus to Perception and Intimidate – replaces Intimidating