+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
Gain darkvision 30 ft if they don’t have better.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Cast Iron Stomach: Halflings receive a +2 racial bonus on all saving throws against poison and disease.
Filed Teeth: Halflings receive a 1d3 bite as a primary natural attack.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Squirmy: Halflings receive a +2 racial bonus on Escape Artist and Acrobatics skill checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. They gain Catch Off-Guard as a bonus feat.
Alternate Racial Abilities Civilized: Some halflings manage to break free from the feral dregs of their origins and learn to live among civilized people, learning new skills as they go along. These halflings receive one bonus skill rank per level. This racial ability replaces the filed teeth racial trait.
Fast: Some halflings are fleet of foot and quick to snatch the freshest bits of food before rot settles in. These halflings have a base speed of 30 feet. This racial ability replaces the slow speed and cast iron stomach racial traits.
True Savage: Some halflings have fallen so far out of civilization that they are little more than intelligent predators. They hunt the wastes for fresh meat in terrible cannibalistic packs, eschewing weapons in favor of bare fists and teeth. Occasionally, these savage halflings bond with groups of adventurers after being cast out from a pack or becoming the last survivors of destroyed packs. These halflings gain Improved Unarmed Strike as
a bonus feat. This racial ability replaces the weapon familiarity racial trait and the halfling’s ability to speak Common. A halfling with this racial ability must put a point into the Linguistics skill in order to read and write Common.