When the armies of the Darklands arouse many of those armies utilized Morlocks as front line, expendable troops. They were pushed ahead of the armies by the thousands, and they died in great numbers due to a lack of equipment and support. However many survived, and they fled their masters into this new strange land they were forced into. With the lack of sunlight they found themselves much better equipped to explore the surface. Already used to the strange hardships of the Darklands they managed to survive, and to spread out. These days the genetic throwbacks that are the Morlocks can be encountered just about everywhere.
Morlocks gain +4 to dex, and +2 to con. They lose -2 to int, and cha.
Morlocks are small sized.
Morlocks gain a bite attack for 1d4 damage.
Morlocks have a 30 foot land speed, and 30 foot climb speed.
They get +4 to acrobatics checks. When jumping they gain a total of +6 to acrobatics.
Morlocks gain the swarming ability.
Morlocks have light blindness and they are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light.
Morlocks have 120 ft darkvision.